Super Smash Flash
This Super Smash Bros. Ultimate Flash online game is 8.45 MB in size, so please allow lots of time for it to load..
In this amazing Flash version of the 2001 Nintendo GameCube game 'Super Smash Bros. Melee', the 2008 Nintendo Wii game 'Super Smash Bros. Brawl' and the 2018 Nintendo Switch game 'Super Smash Bros. Ultimate', you can battle it out with 28 different characters - 13 to begin with and 15 more that can be unlocked as you progress through the game. Playable charcacters include Mario, Luigi, Sonic the Hedgehog, Tails the Fox, Knuckles the Echidna, Shadow the Hedgehog, Megaman, Zero, Samus Aran, Fox McLeod, Captain Falcon, Link, Zelda, Kirby, Pikachu, Mewtwo, Jigglypuff, Naruto, Inuyasha, plus 9 more secret characters! In addition to the full-featured single-player mode, you can also play against a friend in VS. mode. See the game for details of how to play. There is an interactive 'How to Play' tutorial that you can access via the Data / Archives option from the game's main menu. There is also a 'Help / FAQs / Strategy Guide' for the game which you can view in a pop-up window by clicking on the button below. Your progress will be saved automatically so that you can unlock more characters and stages when you return to the game in the future, but you must play it in this website again in order to be able to re-use the saved data. |
If this game doesn't work on your machine, you may need to upgrade to the latest version of Adobe Flash Player.
Here is a Super Smash Bros. Melee desktop wallpaper picture (800 x 600 pixels):
To use this picture as your desktop wallpaper, right-click on it with your mouse and then select 'Set as Windows Wallpaper' or 'Set as Background', or whatever similar option your particular browser provides in the right-click pop-up menu. |
Here is a Super Smash Bros. Brawl desktop wallpaper picture (800 x 600 pixels):
To use this picture as your desktop wallpaper, right-click on it with your mouse and then select 'Set as Windows Wallpaper' or 'Set as Background', or whatever similar option your particular browser provides in the right-click pop-up menu. |
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Super Smash Flash V9.0
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SUPER SMASH FLASH 2 BETA?
– Super Smash Flash is back! You do remember us, right? The original Smash Bros fangame, most popular for content and difficulty, rather than gameplay, Super Smash Flash was…well, Super Smash in a Flash. It showed very few similarities to the actual Smash Bros gameplay as it was our first game, yet still somehow attracted large crowds of people. Now, with the knowledge we’ve picked up along the way, we’re striving for the utmost quality this time around. Super Smash Flash 2 is not a game made by one person in a month, like SSF1. Super Smash Flash 2 is a game made by hundreds of people over several years. It will be one of the biggest Smash bros fan-games – no. One of the biggest Flash games, to date. We promise.
– It is, and one of our major product goals here is to show that Flash is underestimated and underappreciated. If we can make a console-quality game with controller support, online mode, and 10 years worth of custom art, so can you. No other programming interface would allow us the kind of convenience and workflow that we have with Super Smash Flash 2 without custom tools. Flash is incredible for creating video games and animations with a low barrier to entry and an incredibly simple interface. (tl;dr stop calling for Flash to die, jerks)
– I have no idea but we’re really excited about it.
Unfortunately, Twitch does not list us as a game. We suggest using YouTube Gaming!
We do! Please note that invitations are not always open, so if the link doesn’t work please check back again later.
Super Smash Flash 9potato Games Play
– If your OS recognizes it, and you’ve got drivers… yes! Please note, at this time only the downloadable version of the game (to your right) supports gamepads due to shortfalls and discrepancies in support between the browsers.
– Our partners over at Anther’s Ladder run an awesome chat with matchmaking built right in! Check it out here.
– Unfortunately with a game of this scale, we need to plan things out ahead of time so that we can finish the game at some point. At this time we cannot accept content suggestions for this reason. Sorry!
– We are not accepting any monetary compensation on behalf of Super Smash Flash 2. The best way to support us is to keep playing. It’ll make us happy. Hopefully it’ll make you happy too.
– Super Smash Flash 2’s Beta release is our final full-featured update to our public release before the full game. We’re hard at work and well on our way, and we allow you to experience our progress along the way – that is the point of Super Smash Flash 2’s demos.
– Absolutely. Super Smash Flash 2 has low landing lag, high hitstun, and high gravity, leading to an exhilarating combo game with lots of mixups that will still feel right at home to those coming from any of the official Smash games – even ones where combos don’t exist. This is one of our major project goals.
– Ah, I see you noticed that SSF1 was based off of Melee, huh. Well, think of SSF2 as a Frankenstein. We’re smashing together a “Greatest Hits” type deal with our engine, feel, and aesthetics, but we’re also taking our own creative liberties as well. There’s no definite answer to this question!
Farm kissinganne 28 online free games to play. – SSF2’s engine is Frankenstein’d too. At first glance, it’s very reminiscent of Smash 4, actually; some of the more obvious engine aspects will make that clear right away (with the low landing lag, high-ish hitstun, high gravity, etc.) But it goes deeper than that, and this will become more apparent as the game matures and we begin activating our other engine aspects.
– Absolutely. Some characters have placeholder animations at the moment, but they will all be remedied before the full release.
– SSF2 runs better on Mac than on most Windows computers, actually! As far as Linux, you can always play our game using Chrome until we get an executable finished up.
– It’s in!! ?
Super Smash Flash 9potato Games Unblocked
– Probably not included. As far as L-cancelling though, SSF2 has globally reduced landlag (some call this ALR – Aerial Lag Reduction), and instead of being move-specific, it’s mostly character specific with a few exceptions, ranging from 3 to 12 frames (at 30 FPS). If we gave you L-cancelling, you probably wouldn’t need to use it often.